![]() ![]() ![]() It can be hard to pull off but I find it makes for the most interesting events in game. I think this is what we all miss as Veterans in honesty, We all have a problem with the tr2 macro game that is and seem to miss all the random plays of old that were possible due to map style, balance is obviously a player here too as old plays don't work in the face of earlier tr2 90%.Īnyway, I would love to see more maps with a random non symmetrical style with spawns balanced around predicted approaches, ease of approaches, Land, Naval, Defendable etc. A lot of old school PA was about this approach. Whats your take on non symmetrical maps? I find maps that offer different approaches for each spawn play great, with differing options for each spawn leaving the players to decide on best approach from there. ![]()
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